This page is for keeping track of the books, whitepapers and other research I have encountered during my study. I’d like to thank recent Walden M.S. Ed graduate Mrs. Lisa Linn (Clare Lane in Second Life) for her contributions! Please feel free to make further suggestions using the comment form below.
Currently Reading:
- Arver, Cara. “Are You Willing to Have Your Students Join Ralph, Jack, and Piggy?.” English Journal 97.1 (2007): 37-42.
- Elwert, Barb, and Vicky Phillips (2002). Motivating & Retaining Adult Learners Online. Retreived July 14, 2007 from GetEducated.com Web site: http://www.geteducated.com/articles/JournalMotivateRetain.PDF.
- Gee, James Paul. (2003). What Video Games Have to Teach Us About Learning and Literacy. Palgrave McMillan.
- Ondrejka, C. (2005). Changing Realities: User Creation, Communication and Innovation in Digital Worlds. Themis Group.
- Presnky, M. (2003). Don’t Bother Me Mom–I’m Learning! Paragon House.
- Turkle, S. (1997). Life on the Screen: Identity in the Age of the Internet. Touchstone/Simon & Schuster.
Still to be Read:
- Blakeslee, S., & Ramachandran, V. (1998). Phantoms in the Brain: Probing the Mysteries of the Human Mind. New York: Harper Collins.
- Carse, J. (1986). Finite and Infinite Games: A Vision of Life as Play and Possibility. Ballantine: Free Press/Macmillan Company.
- Chayko, M. (2002). Connecting: How We Form Social Bonds and Communities in the Internet Age. Albany: State University Of New York Press.
- Conklin, M. (2007). 101 Uses for Second Life in the College Classroom. Retrieved February 26, 2007, from http://trumpy.cs.elon.edu/metaverse
- Jenkins, H. (2006). Confronting the Challenges of Parcipatory Culture: Media Education for the 21st Century. Chicago, Illinois: The MacArthur Foundation.
- Livingstone, D., & Kemp, J. (Eds.). (2006). Proceedings of the Second Life Education Workshop at the Second Life Community Convention. San Francisco, California.
- Ondrejka, C. Escaping the Gilded Cage: User Created Content and Building the Metaverse.
Finished Reading:
- Cross, J, & O’Driscoll, T. & Trondsen, E. (2007). Retrieved May 31, 2007, from Another Life: Virtual Worlds as Tools for Learning Web site: http://www.elearnmag.org/subpage.cfm?section=articles&article=44-1.
- Cottingham, R. & Winters, C. (2007). Second Life: What it is and why it matters. SocialSignal.com, Retrieved July 14, 2007 from http://www.socialsignal.com/second-life.
- Czarnecki, K., & Gullett, M. (2007). Meet the New You. SLJ.com, Retrieved March 4, 2007, from http://www.schoollibraryjournal.com/article/CA6403251.html.
- Davis, Vicky (2007-Mar-02). The frontier of education: Web 3D. Retrieved March 6, 2007, from Cool Cat Teacher Blog Web site: http://tinyurl.com/298kfz.
- Fitzgerald, S. (2007-Mar-06). Cool Cat Teacher gets it – the future of the Web (and maybe online learning) will be 3D. Retrieved March 6, 2007, from Sean Web site: http://tinyurl.com/3ywkhv.
- Good, Robin (2007-Apr-19). Online Virtual Worlds: A Mini Guide. Retrieved April 29, 2007, from TechSoup.org Web site: http://www.techsoup.org/learningcenter/internet/page6759.cfm.
- Jones, J.G. & Warren, S. (2007, June). 3D Online Learning Environments: The Technology, Research, and Classroom Applications. Workshop at the National Educational Computing Conference, Atlanta, GA. ISTE.
- Rymaszewski , M., Au, W., Wallace, M., & Winters, C. [et. al.] (2007). Second life: the official guide. Hoboken, New Jersey: John Wiley & Sons.



